Tiny-Tykoon: A Hero's Guild
Manage a heroes' guild sometime in B.C Britain.
*Time management
*Melee, Ranged, Druid and Crafter classes are available to work from.
*Multiple AI behaviour states.
*Level systems
*Upgrade systems
*Clicker mechanics and mild construction in the form of Door Upgrades.
This prototype was created for the PirateJam 2nd Game Jam!
I used this game jam as a chance to practice AI states and I learned a lot and had a lot of fun making Tiny-Tykoon. I have a solid concept I can keep and expand upon :)
Unfortunately, I haven't slept in almost two days now and might be able to provide a few small patches before the deadline, but I may fall asleep so I'm submitting it now. Therefore, if there is no alchemy or shadows, I apologise in advance!
This has been the second game jam I've entered alone. I'm exhausted.
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux, Android |
Author | J.A TAT |
Genre | Simulation |
Made with | Godot |
Tags | Singleplayer |
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